Posts
Developer Ramble: The Kind of Online RPG I Want To Build
This is not really an announcement post. It is not a pitch deck either. It is more of a ramble about where my head is at with DAIKON, or whatever this project eventually becomes once it has its own proper identity and name. Radish.gg is the curren...
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Moving the Client Forward: C++, 3D, and the renderer direction.
This is Part 1 of a three-part DAIKON development update. Part 1 covers the C++ client, the 3D renderer direction, and why LibGDX is now shelved. Part 2 covers the backend services, worlds and scripting direction. Part 3 covers accounts, characters,...
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Services, Worlds, Scripting and the Backend
This is Part 2 of a three-part DAIKON development update. Part 1 covered the C++ client, the 3D renderer direction, and why LibGDX is now shelved. This part covers the backend services, worlds, broadcasts, character flow and scripting direction. Par...
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Accounts, Characters, Display Names, Billing and What Comes Next
This is Part 3 of a three-part DAIKON development update. Part 1 covered the C++ client, the 3D renderer direction, and why LibGDX is now shelved. Part 2 covered the backend services, worlds, broadcasts, character flow and scripting direction. This...
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DAIKON Dev Blog: Experimenting With a 3D Renderer
DAIKON started life with a 2D renderer, and for a while that made the most sense. The original direction was tile-based, readable, and heavily inspired by the kind of game interaction model I already understood well: click-to-move, clear world objec...
Read moreWelcome to Radish.gg
Welcome to Radish.gg Radish.gg is now being set up as the official home for our current and future development work, starting with DAIKON. DAIKON is the internal codename for an upcoming MMORPG project currently in early development. The final name...
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