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Independent games. Carefully built worlds.

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News & Updates

Project journals, game updates and studio announcements.

May 30, 2026 · RadRadish

Developer Ramble: The Kind of Online RPG I Want To Build

This is not really an announcement post. It is not a pitch deck either. It is more of a ramble about where my head is at with DAIKON, or whatever this project eventually becomes once it has its own proper identity and name. Radish.gg is the current home for my development updates, community discussion, support, and...

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June 20, 2026 · RadRadish

DAIKON Development Update: Skills, World Actions, and Reward Tables

Note: Diagrams in this post are AI Generated, I'm not graphically inclined to do them myself, Updated at 21st of June, 2026 at 11:30AM; reason: typos fixed. It has been a while since I wrote a proper DAIKON development update focused on the actual gameplay. The last larger updates were mostly about the bigger technic...

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June 11, 2026 · RadRadish

Moving the Client Forward: C++, 3D, and the renderer direction.

This is Part 1 of a three-part DAIKON development update. Part 1 covers the C++ client, the 3D renderer direction, and why LibGDX is now shelved. Part 2 covers the backend services, worlds and scripting direction. Part 3 covers accounts, characters, display names, billing and future player-facing systems. Series: Par...

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June 11, 2026 · RadRadish

Services, Worlds, Scripting and the Backend

This is Part 2 of a three-part DAIKON development update. Part 1 covered the C++ client, the 3D renderer direction, and why LibGDX is now shelved. This part covers the backend services, worlds, broadcasts, character flow and scripting direction. Part 3 covers accounts, characters, display names, billing and future pla...

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June 11, 2026 · RadRadish

Accounts, Characters, Display Names, Billing and What Comes Next

This is Part 3 of a three-part DAIKON development update. Part 1 covered the C++ client, the 3D renderer direction, and why LibGDX is now shelved. Part 2 covered the backend services, worlds, broadcasts, character flow and scripting direction. This final part covers accounts, characters, display names, billing, future...

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May 28, 2026 · RadRadish

DAIKON Dev Blog: Experimenting With a 3D Renderer

DAIKON started life with a 2D renderer, and for a while that made the most sense. The original direction was tile-based, readable, and heavily inspired by the kind of game interaction model I already understood well: click-to-move, clear world objects, simple positional logic, and a game world built around tiles rathe...

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May 21, 2026 · RadRadish

Welcome to Radish.gg

Welcome to Radish.gg Radish.gg is now being set up as the official home for our current and future development work, starting with DAIKON. DAIKON is the internal codename for an upcoming MMORPG project currently in early development. The final name may change later, but for now DAIKON gives the project a clear identi...

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